Efficient Soft Shadows Based on Static Local Cubemap 17. High Dynamic Range Computational Photography on Mobile GPUs 16. Animated aracters with Shell Fur for Mobile Devices 15. Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and Open ES 3.0 14. Optimizing OpenCL Kernals for ther ARM Mali-T600 GPUs 12. Adaptable Scalable Texture Compression 11. Efficient Morph Target Animation Using Open GL ES 3.0 9. Bandwidth Efficient Graphics with ARM Mali GPUs 8. Deferred Rendering Teniques on Mobile Devices 7. Realtistic Real-Time Skin Rendering on Mobile 6. Post-Processing Effects on Mobile Devices 4. Optimizing a 3D UI Engine for Mobile Devices 3.
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